ANTI-AI ARCHIVE
RESEARCH GUIDE

Generative-art timeline: early computing, software art and crypto ecosystems

ANTI-AI ARCHIVE · LUOCAO / CHEN HAOHAO

This generative-art timeline connects 100 individually readable entries across early computing, software art, creative coding, Ethereum, Tezos and exhibition networks. It includes early artist communities, networked and software practices, and works such as Qilin, Ringers, QQL and Garden Monoliths. Authored rules, evolutionary computation, live simulation, audiovisual generation, collector selection and blockchain distribution remain distinct. Every entry preserves date precision, original titles, sources and Chinese/English accounts. Reference archives help identify gaps; particular claims return to artists, platforms, institutions or interviews. This is an expanding research catalogue, not an exhaustive register of every generative artist. Independent review, code reproduction and some work imagery remain pending.

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Early computing, plotting and artist communities

1952 · Oscillons / Electronic Abstractions ↗

Laposky generates electronic waveforms with an oscilloscope and records them photographically as abstract images. Before digital computer art becomes established, this practice connects electrical signals, mathematical curves and visual composition. It forms a prehistory of electronic generative aesthetics rather than an instance of contemporary machine learning.

1954–1969 · Aesthetica / Introduction to Information-Theoretic Aesthetics ↗

Bense publishes four volumes of Aesthetica in 1954–1960, followed by an expanded collected edition in 1965 and an introduction to information-theoretic aesthetics in 1969. These works connect aesthetics, information theory, statistical structure and programmed production. The genealogy marks a turn toward computational descriptions of form, order, complexity and aesthetic difference; it does not assert that art is simply information.

1956–1959 · Oscillograms; early computer / electronic art writing ↗

Franke makes electronic oscillographic images and writes extensively about the roles of mathematics, information and technology in art. Alongside the information-aesthetic milieu associated with Bense and Nake, his work helps establish networks of theory and practice in early computer art in Germany and Austria.

1961–1973 · New Tendencies exhibitions and Computers and Visual Research ↗

New Tendencies in Zagreb moves from concrete and optical art toward Computers and Visual Research, placing programs, information, scientific methods and viewers' perception at the center of artistic discussion. The series provides an early international institutional platform for computer art, extending the genealogy beyond individual inventions or isolated laboratories.

1964 · Design 6 Data BBB ↗

Kawano translated a computer-generated design into ink on paper. ZKM dates the work to 1964 and records the OKITAC 5090A, OKISIP and line-printer output, making the relation between calculation and material execution explicit.

1965 · Early computer-generated art exhibitions and Noll experiments ↗

In 1965, Nees exhibits computer graphics in Stuttgart; Noll and Béla Julesz show computer-generated pictures at New York's Howard Wise Gallery; Nake is also among the earliest public exhibitors of algorithmic art. The computer enters art institutions as a means of producing form, extending its role beyond engineering.

1965 · Generative aesthetics projects and rot 19 ↗

In 1965 Bense published Generative aesthetics projects in rot 19, alongside Nees’s computer graphics and their Stuttgart exhibition context. This publication connects information aesthetics with programs, images and publishing, distinct from the broader 1954–1969 theory overview.

1965-09-13 · Hommage à Paul Klee Nr. 2 ↗

Nake translated relations associated with Klee’s painting into computational graphics. ZKM records COMPART ER56 and the Zuse Graphomat Z64, while identifying the collection object as a screen print after a plotter drawing.

1968 · Cybernetic Serendipity exhibition ↗

Curated by Jasia Reichardt, Cybernetic Serendipity brings together computer music, computer graphics, machines and environments, and computer poetry. It moves the question of computers and art from laboratories into a broader public cultural setting, while placing cybernetics and artistic practice alongside one another.

1968–1980s · Algorithmic drawings / “machine imaginaire” practice ↗

From a manually conceived machine imaginaire to actual computer programs, Molnár uses rules, permutations and small random deviations in painting and drawing. Her practice demonstrates that generative art was not suddenly invented by deep learning: artists had long treated procedures, constraints and variation as mechanisms through which works take form.

1968–1970 · Schotter: order and perturbation ↗

Kunsthalle Bremen dates its version to 1968–1970 and identifies a screenprint after a plotter drawing, naming ALGOL, a Siemens computer and the ZUSE Graphomat Z64. This object date range must be distinguished from histories dating the algorithmic work to 1968.

1969–1971 · Computer-generated Drawings / A Programmed Aesthetics ↗

Mohr systematically uses computers and plotters after 1969 and holds a significant solo exhibition at the Musée d'Art Moderne de la Ville de Paris in 1971. His work demonstrates how a program can become an enduring system of authorship, comparable in its continuity to an artist's sustained method of painting.

1969 · Derivadas de uma Imagem ↗

Cordeiro and Moscati transformed photographic material into data for computational variation in Brazil. The work connects concrete art, photographic circulation and programmed transformation, extending the archive’s account of Latin American computer art.

1970 · Generative Systems ↗

Sheridan founded Generative Systems at the School of the Art Institute of Chicago in 1970. Syllabi, assignments and classroom records make the teaching of emerging communications technologies part of the historical evidence for art-and-technology practice.

1972 · Automated Forest ↗

Hertlein’s Automated Forest combines randomised variants of a tree pattern with planned placement. ZKM records FORTRAN and an HP flatbed plotter, connecting computation with experiments in paper-based and overlaid imagery.

1975 · Coded Algorithmic Drawings ↗

Truckenbrod uses mathematical descriptions and code to work with physically felt natural phenomena. Her 1975 algorithmic drawings later entered the Whitney collection, connecting computation with embodied experience and material making.

1979 · Curvilinear Perspective ↗

Curvilinear Perspective carries computational imagery onto fabric. The Whitney catalogues the 1979 work as a unique heat-transfer print on fabric, distinguishing its material form from the reproducibility of a digital image.

1980 · Mark Wilson begins working with a personal computer ↗

In DAM’s interview, Wilson recalls buying a personal computer in 1980 and learning programming, moving from simple programs to wider visual possibilities. He connects this transition to his existing geometric painting practice.

1982 · The Magic Hand of Chance ↗

Verostko exhibited The Magic Hand of Chance in 1982, connecting his established artistic practice with coded generation. It precedes his later plotter work and should be documented as a distinct experiment rather than collapsed into robotic brush painting.

1987 · Code-driven brush painting ↗

Verostko adapted brushes to a plotter arm so that his programs could execute brush paths. The 1987 experiments combine code, apparatus, ink and manual loading rather than eliminating studio labour.

Software art, networks and creative coding

1988–1992 · FormGrow / Mutator evolutionary systems ↗

Latham and Todd develop evolutionary systems for generating three-dimensional forms in settings including IBM UK. Their approach shifts artistic work from direct shaping toward defining generative rules and selecting mutations. The master treats this as a historical analogy for contemporary latent-space exploration and workflows built around variation.

1991 · Artificial Evolution for Computer Graphics ↗

Sims uses genetic algorithms and interactive selection to generate complex images, textures and animation. The machine produces candidates and users guide the next round through selection. This places aesthetic judgment inside the generative loop, rather than reserving it for evaluation after an artwork has been completed.

1992 · Interactive Plant Growing ↗

Approaching or touching real plants changes the growth, position and colour of projected virtual plants. Living plants act as interfaces linking bodily feedback, programmed growth and the exhibition environment.

1994 · Evolving Virtual Creatures ↗

Sims extends generation beyond still images by evolving the body structures and control networks of virtual creatures together. Generative practice encompasses dynamic behavior and artificial life, providing context for later work in games, simulation art and embodied generative systems.

1994 · A-Volve ↗

Visitors draw forms on a touchscreen that become virtual organisms in a tank environment. NTT ICC describes relationships among shape, movement, reproduction and audience intervention, documenting the collaborative production in 1994.

1994–1995 · Phototropy ↗

Visitors guide virtual insects with a torch whose light can support growth or become dangerous. The work turns control and care within artificial life into bodily interaction, retaining the artist page’s 1994–95 creation range.

1995 · The Algorists: artists writing their own algorithms ↗

Verostko connects the Algorists’ emergence to SIGGRAPH in Los Angeles in 1995 and discussion around Art and Algorithms. Artists writing their own generative programs formed an informal association rather than a uniform membership organisation.

1997 · Hébert’s algorithmic drawing in sand ↗

DAM dates Hébert’s conception of algorithmic drawing in sand to 1997, credits collaboration with David Bothman and records Ulysses at SIGGRAPH in 1999. Conception and exhibition remain distinct dates.

1997 · Every Icon: enumerating possible images ↗

The work enumerates black-and-white combinations on a 32-by-32 grid. Rhizome dates its inception to 1997; a separate 2005 description timestamp is not the work’s origin.

1999 · Electric Sheep: networked evolutionary art ↗

Draves recalls writing and releasing the Electric Sheep client and server in 1999. Screensaver computers render frames collectively, with a server assembling and distributing animation, spreading computation across participants’ devices.

1999–2003 · re-move.org: generative interaction without instructions ↗

LIA dates the original ten-piece series to 1999–2003. Unlabelled controls invite discovery, with circulation through websites and limited CD-ROMs. The 2023–2025 p5.js rebuild is a later preservation project.

1999 · Design by Numbers: programming for visual practitioners ↗

MIT’s May 1999 report on Maeda’s book and author talk emphasises designers creating their own digital tools. This entry concerns publication and pedagogy rather than dating every software version to the news item.

2001 · Processing ↗

Processing makes drawing, interaction and program structure accessible within a creative-coding environment. Although not AI, it becomes important infrastructure for generative art in the 2000s. The master relates its culture of programmable visual practice to later use of notebooks, node workflows and prompt scripting.

2003-06 · Substrate: perpendicular growth of cracks ↗

Tarbell’s original page identifies June 2003 and Processing. A simple perpendicular growth rule produces city-like structures, with linear, curved and coloured experiments shown separately.

2004 · Process: textual rules and software interpretation ↗

Reas organises Forms, Behaviors, Elements and Processes into a system. Text defines a space for multiple interpretations, while software keeps drawing; the statement distinguishes instructions from implementations and addresses hardware replacement.

2013 · p5.js: creative coding for the web ↗

The p5.js project dates its origin to 2013, when Lauren Lee McCarthy reinterpreted Processing for the web. The open JavaScript tool connects creative coding with later generative artworks: Emily Xie explicitly names p5.js as the medium of Memories of Qilin.

Ethereum and Art Blocks artist projects

2019-04 · Autoglyphs: generative rules executed by a contract ↗

Larva Labs’s Autoglyphs appeared in April 2019, using an Ethereum contract to execute an algorithm producing character-based graphics, capped at 512 works. Generation, edition limits and blockchain records become parts of one work, enabling comparison with plotter-era execution.

2020-11-27 · Art Blocks and Chromie Squiggle ↗

Art Blocks dates Chromie Squiggle to 27 November 2020, with a fixed edition of 10,000. As the project accompanying the platform’s founding, it connects scripts, seeds and collecting, making the conditions of series generation part of circulation.

2020-11-27 · Construction Token: another formal language on Art Blocks’ launch day ↗

A seed determines rectangle number, orientation, position and colour. Most outputs use monochromatic palettes, with light, dark and complementary variants. The release shares Chromie Squiggle’s date.

2020-11-27 · Genesis: a compositional system on the early platform ↗

The project interprets a block-hash string through rules combining grids, gradients, lines, shapes and colours. The platform records 512 works released on the same day as Davis and Snowfro.

2021-01-01 · Singularity: hash-driven symmetry and disturbance ↗

The statement names symmetry, chaos, mass, force and turbulence as properties driven by transaction-hash data. These are the artist’s formal terms, not independently validated physical modelling claims.

2021-01-26 · Unigrids: multiple outputs from one system ↗

The statement describes 421 JavaScript-generated SVG grids within each work, alongside animation and a generated beat. Printable images, motion and sound belong to the same experience.

2021-01-31 · Ringers: turning string wrapping into a variable system ↗

A transaction hash drives browser JavaScript, varying peg number, size, layout and wrapping direction. A simple operation supports a large family of compositions rather than a stock of separately drawn pictures.

2021-02-08 · Color Study: colour relationships as a generative subject ↗

The platform identifies this 2,000-work series as a study of interactions among four parent colours. Its brief statement does not document complete sampling or palette rules.

2021-02-13 · Spectron: from voltage imagery to browser animation ↗

De Mai explicitly references 1960s–70s analogue video synthesis, where voltage generated shapes without external image input. Spectron revisits that procedural logic in a contemporary environment.

2021-02-27 · Archetype: organising complexity through repetition ↗

The statement sets repetition against unruly random structures. Components that appear chaotic in isolation acquire an apparent intentional organisation through repetition.

2021-03-17 · Apparitions: a transaction-specific generative series ↗

Penne describes an exploration between algorithmic and organic form, with each output linked to its originating transaction. The platform records 1,500 works, but its short statement does not specify the full algorithm.

2021-03-28 · Aerial View: a hash determines urban spatial variation ↗

A bird’s-eye view of city blocks varies building height, spacing, rotation and colour through a hash. The artist describes on-chain algorithm storage; the contract has not been independently reproduced here.

2021-04-06 · Algobots: character design enters a procedural series ↗

Jones’s character series uses scalable vectors and individual serial numbers. The release page mentions a NIFTY licence; this entry records that statement without expanding its legal meaning.

2021-04-23 · Subscapes: constructing landscape impressions from seeds ↗

Each token seed controls combinations of lines, colours and forms to construct an impression of landscape. The statement describes a generative composition rather than a survey of a particular terrain.

2021-06-11 · Fidenza: flow fields and variation across a series ↗

Tyler Hobbs’s Fidenza was released through Art Blocks on 11 June 2021 in an edition of 999. His account describes flow fields, curved rectangles, collision checks and probabilistic colour, allowing study of how an algorithm organises form and variation.

2021-06-19 · Portal: generative practice in a small edition ↗

The release records ten works and characterises the project through generative light and space. It establishes identity, scale and date while leaving internal algorithms and display arrangements unspecified.

2021-06-25 · CENTURY: modernist references and interactive variation ↗

Reas explicitly acknowledges twentieth-century painting, especially Ellsworth Kelly’s cutting and rearranging of paintings in the 1950s. Each hash creates a picture that viewers can reorder or restore using keyboard controls.

2021-07-23 · glitch crystal monsters: connecting sustained coding with live performance ↗

Sun links the project to sustained generative practice and choreographic elements from collaborative live-coding dance, stressing geometries that exceed compressed social-media presentation.

2021-07-30 · Endless Nameless: dividing a square into colour relationships ↗

The program divides a square into regions filled with colour pairs, using all or part of its palette. The platform marks the work as animated rather than merely a fixed composition.

2021-08-06 · Hobbs on long-form generative art ↗

On 6 August 2021 Hobbs published an account of long-form generative art, discussing large output sets going directly to collectors rather than being reduced to a small artist-selected group. It is a contemporary artist argument about programs, series and judgement in crypto art.

2021-08-06 · Pigments: changing micro- and macro-environments ↗

Brito uses colour and spatial distortion to evoke unfamiliar substances, paint or nebulae. The live animation can continue or be paused, with smooth rendering dependent on GPU capacity.

2021-08-27 · Geometry Runners: animation and interaction as the work ↗

The series stages geometric racers in team colours. The platform identifies animation and interaction, and viewers can drag the scene to inspect it from another angle; previews show only a moment.

2021-09-03 · Trossets: combining twelve building blocks ↗

Carreras combines twelve building blocks into varied patterns, explicitly acknowledging multiscale Truchet tiles. The Catalan title refers to small parts or pieces, with colours drawn from the Mediterranean.

2021-09-13 · Fragments of an Infinite Field: composing through seasons and plant variation ↗

An idealised plant populates a potentially unbounded field. Seasons determine colours and weather effects; species-wide and individual parameters operate at different scales. Shared colours destabilise figure-ground boundaries.

2021-09-27 · Skulptuur: presenting three-dimensional form through live lighting ↗

Pasma explores three-dimensional form and complex virtual lighting in 6,370 bytes of code. Live rendering progressively improves image quality, with speed controls and a stated WebGL2 requirement.

2021-09-28 · Meridian: a hash as a coordinate in generative space ↗

Small coloured strokes construct stratified landforms. The artist describes the token hash as locating a composition within a multidimensional generative space, using longitude metaphorically rather than claiming geographic data.

2021-12-06 · Gazers: seeds, lunar phases and sustained viewing ↗

Gazers combines a deterministic seed with time, producing changing designs across lunar phases. Its Origin Moon connects to Kane’s biography, while layer behaviour and potential animation speed change over time.

2021-12-09 · Incomplete Control: leaving room for error and imperfection ↗

Hobbs describes a 100-work exploration of analogue and computational aesthetics, with a continuous output spectrum whose individual works require time to appreciate. Its release is recorded separately from Fidenza.

2021-12-10 · Loom: generating weaving instructions at transaction time ↗

A punch card generated at transaction time guides horizontal and vertical threads. Randomness disrupts the woven order, with colours selected from one palette. The textile reference does not by itself establish a physical woven object.

2022-01-10 · Chimera: an established genre enters a live medium ↗

The project brings still life into interactive generative imagery, with controls for animation, rotation and capture. The platform notes substantial graphics requirements, making execution conditions part of access.

2022-01-31 · Screens: layered colour and deliberate misregistration ↗

Strict geometries are rendered one colour at a time, mimicking screen printing. Virtual screens may misalign, introducing error into precise forms; the statement names Bauhaus, Constructivism and science-fiction covers.

2022-02-14 · entretiempos: from composition to the pace of viewing ↗

Intersecting rings acknowledge paintings by Sonia Delaunay and František Kupka. Viewers can pause, loop and alter drawing speed, watching precision and deviation unfold at different time scales.

2022-03-21 · Memories of Qilin: code, pattern and folklore ↗

Emily Xie’s Memories of Qilin was released on Art Blocks on 21 March 2022 in an edition of 1,024. Written in JavaScript with p5.js, it brings references to East Asian painting and woodblock prints into a generative series. The sources document code-based generation, not a machine-learning image process.

2022-03-29 · Ancient Courses of Fictional Rivers: constructing cartographic landscapes through simulation ↗

Hodgin’s custom algorithm simulates river meandering, with roads and settlements along the banks. Map symbols, line work and colour form its visual language; the program supports restarting and print-resolution output.

2022-04-18 · Flux: an audiovisual work activated by a click ↗

Flux is identified as an animated work with audio, activated by clicking or touching. The statement connects repetition and harmony to ongoing change without documenting every synthesis algorithm.

2022-04-29 · Anticyclone: translating weather concepts into painterly form ↗

Mapan interprets high pressure, rotation and airflow through paper- and crayon-like rendering. Arrow keys expose stages of construction; the work is not presented as a weather forecasting model.

2022-06-21 · Petro National: a generative landscape driven by consumption data ↗

The series renders 196 nations and regions as gasoline films on an ocean. Per-capita petroleum consumption informs thickness and colour; capital-city time zones drive day and night. Credits include Werner Poetzelberger and programmer Helmut Bressler.

2022-06-29 · Sudfah: from calligraphic line to simulated liquid ↗

A calligraphic line is disturbed by digital liquid, whose spreading ink changes its intended course. Accident becomes a formal resource; the artist explains the title through an Arabic expression for a happy accident.

2022-07-13 · Running Moon: boundaries between stained glass and watercolour ↗

Clouds and moonlight motivate a rendering language that combines sharp stained-glass boundaries with watercolour softness. Expanding organic shapes are joined by brush-like stripes.

2022-08-10 · FAKE IT TILL YOU MAKE IT: text generation and social-media critique ↗

The program recombines words and phrases from Instagram wellness and confidence graphics, using pastels, stars and hearts to produce familiar yet absurd encouragement. This documents recombination, not necessarily a large language model.

2023-01-18 · The Harvest: procedural alien landscapes in p5.js ↗

A science-fiction narrative frames alien terrain and monumental beams, using the p5.js 3D API and an orthographic view. Volumetric rectangular units build landscapes, with beams procedurally drawn over time.

2023-05-12 · Memories of Digital Data: imagining data loss on a blockchain ↗

Tanimoto’s experience of damaged floppy disks motivates a fictional collapsed blockchain world. Rectangles, drifting data and waves synthesised from white noise form a work with click-activated sound and adjustable flow.

2023-08-19 · 923 EMPTY ROOMS: a finite combinatorial space enters a distributed exhibition ↗

Six forms correspond to Tokyo, Berlin, London, New York, Mexico City and Los Angeles, forming explorable still-life rooms. The statement counts 923 combinations, while the platform edition field reads 924; these are preserved as different counts.

2024-12-03 · INK: memory and disappearance in algorithmic lines ↗

Velitchkova connects lines to the wish to leave traces, memory and loss, drawing on histories of inks. Apparent figures or letters function as associations rather than fixed representational subjects.

2024-12-10 · while true: finite works and the idea of infinity ↗

Wander frames this animated series as a meditation on unboundedness, contrasting mathematical infinity with finite reality. The platform records sixty works; the concept does not establish perpetual software operation.

2024-12-17 · Box Light Studies: observation and coding reshape one another ↗

Lieberman investigates light, colour and geometry through everyday reflections, headlights and prism-like effects. The statement connects daily code sketches to renewed observation of the world.

Tezos, fxhash and cross-medium practices

2021 · Reading a book: pixel disturbance and reset ↗

Asendorf dates the work to 2021 and lists WebGL, GLSL and JavaScript. An fxhash determines the initial grid; four noise algorithms alter pixels as four reset algorithms reorganise them.

2021-12 · Garden, Monoliths: vegetation and stone ↗

The artist records #8 minted on 10 December 2021 within a 255-work fxhash series on Tezos. The algorithm began as Grass.js in April, initially producing vector lines for a pen plotter before developing vegetation and stone imagery.

2022 · tr4ns4ctions: pixel abstractions of value flows ↗

Sixteen pixel patterns and a simplex-noise field organise movement, with twelve modes from the NES palette. The artist interprets pixel transfer, liquefaction and disappearance as abstractions of value flows.

2022 · Ethereal Microcosm: a continually evolving microcosm ↗

In a 3 March 2022 account, ciphrd describes a 300-work fxhash series. Agents of different species interact through environmental substrates, with inter-species mutations discouraging full stability; a fluorescence mode reveals species differences.

2022-01 · Towers: moving architectures of characters ↗

Le Random records #45 minted on 11 January 2022 within a 256-work series. Characters form continuously scrolling towers with changing speeds and directions; the page preserves artist instructions for high-resolution captures.

2022-04 · (kinder)Garden, Monuments: Zancan and Yazid collaborate ↗

The 309-work collaboration joins block-like structures with natural forms, with pen-plotter outputs also documented. Collector records dated April 2022 on the artist’s page establish its existence by that month.

2022-04 · hollow: voids in nonexistent monuments ↗

Markusiewicz describes Hollow as both tribute to and critique of Chillida’s mountain-sculpture proposal. Its 256 digital voids reframe monumental space without excavating a real mountain; Verse dates release to April 2022.

2024-10 · The Anatomy of Fracture ↗

The 2024 DISRUPT press kit connects this fxhash series to Jovanić’s study of LeWitt’s instructions. Lines form and fracture within grids, extending into cut and assembled paper objects.

2024-10 · Becoming ↗

The DISRUPT kit describes JavaScript grids transformed through GPU noise and displacement. Zumbrunn connects disrupted structure to transitional stages of life.

Evolution, collaboration, collecting and exhibition networks

2019 · A2P and LIA’s reinterpretation of Cube_1997 ↗

In 2019 LIA participated in A2P by performing her 1997 interactive program herself, creating a non-interactive single-channel video. Her page credits Reas, Silva, Wagenknecht and exonemo as curators.

2021 · Mutant Garden Seeder: mutations across blocks ↗

The 512-work project seeds Cartesian genetic networks from chosen block hashes to generate SVGs. Later blocks trigger deterministic mutations, and window dimensions affect rendering. A standalone application allows recalculation.

2021 · Every Icon’s 512-work NFT version ↗

Pompidou distinguishes the 1997 work from a 2021 version comprising 512 NFTs with different initial pixel motifs. Its #419 was donated in 2023, a collection event separate from creation.

2021-03 · Synth Poems: reconstructible generative audiovisual works ↗

A C program uses a random seed to generate sound; code is stored on Ethereum and server-produced MP4s are cached outputs. Stereo channels drive a virtual oscilloscope, with FM synthesis documented. An artist interview confirms a March 2021 release.

2021-03-19 · Social Codes and Feral File’s group-exhibition model ↗

Reas’s retrospective dates the opening of Social Codes to 19 March 2021. Feral File organised releases through curated group exhibitions and exchanges among participating artists.

2021-05 · Dreaming at Dusk: cryptographic history as generative material ↗

Tor’s 28 May 2021 report confirms that IX Shells created a generative artwork derived from the private key of its first onion service, Dusk, auctioned on Foundation in mid-May. The entry concerns the historical material, without accessing or reusing a key.

2021-12 · Terraforms: a generated world and programmable terrain ↗

Verse records the Ethereum series in December 2021. A builder repository documents contract interfaces for attributes, drawing and terrain modification, together with community tools; the object exceeds a set of plot images.

2022-09 · QQL: collectors select generated outputs ↗

QQL separates algorithm exploration from official minting: anyone may generate images, while pass holders select outputs for the series. The project describes collector curation; Pace dates the website launch to September 2022.

2023-07-26 · Themes and Variations: Molnár and Grasser ↗

Molnár and Grasser turn variations of N, F and T into rules for position, size, weight and colour. One output’s background becomes the next foreground across 500 works; provenance for #111 confirms a 26 July mint.

Reference archives and reading scope

Le Random — Generative Art Timeline ↗

Read the landing page and ten-chapter structure, not every timeline entry.

DAM — Artists ↗

Read the four-period artist index and followed selected artist records, including Wilson and Hébert.

History of Crypto Art — Martin Lukas Ostachowski ↗

Consulted multi-chain scope and methodology and targeted relevant entries; not all 405 entries independently verified.

Art Blocks — collections ↗

Read release pages for 41 newly added works; the catalogue landing page does not establish completion of all 500 projects.

Rhizome — Every Icon ↗

Read the Every Icon work and description timestamps to check the net-art connection.

An archive research guide. Chinese and English text may include AI-assisted translation and awaits independent human review. Check historical claims against each node’s original sources.

Continue reading

Generative Art History: historical threads, 1943–2026 ↗Why begin in 1943? ↗How can you use these 356 nodes? ↗Important papers since 2022: methods and cultural questions ↗Return to the art-history catalogue ↗

Cite this page

ANTI-AI ARCHIVE. Generative-art timeline: early computing, software art and crypto ecosystems. https://salondesrefuses.cn/en/art-history/guides/generative-lineage

Include your access date. For historical claims, also cite the relevant node and original source.