ANTI-AI ARCHIVE
ART-HISTORY NODE / 033 · 1991

Artificial Evolution for Computer Graphics

Artificial Evolution for Computer Graphics

Karl Sims

Historical context & research account

Sims uses genetic algorithms and interactive selection to generate complex images, textures and animation. The machine produces candidates and users guide the next round through selection. This places aesthetic judgment inside the generative loop, rather than reserving it for evaluation after an artwork has been completed.

Dates & version record

Date displayed for this node:1991 · Date recorded in the research master:1991

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Original sources & further reading

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01
Artificial Evolution for Computer Graphics ↗

Artificial Evolution for Computer Graphics

https://karlsims.com/papers/SimsSiggraph91.pdf

Current cited URL

02
Artificial Evolution for Computer Graphics ↗

Artificial Evolution for Computer Graphics

https://www.karlsims.com/papers/siggraph91.html

URL cited in a research master or supplement; it may have moved or expired

Provenance, translation & verification

Archive node #033 · Historical node

Research masters & supplement references · 1

AI Art Genealogy Research Master · p. 12 · 033
Date as recorded: 1991
Artificial Evolution for Computer Graphics ↗
Artificial Evolution for Computer Graphics

Archive account adapted from the masters, not a full translation of the linked work. AI-assisted translation; human review pending.

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Cite this node

ANTI-AI ARCHIVE. Artificial Evolution for Computer Graphics. Art-history node #033. https://salondesrefuses.cn/en/art-history/033

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