Historical context & research account
Sims uses genetic algorithms and interactive selection to generate complex images, textures and animation. The machine produces candidates and users guide the next round through selection. This places aesthetic judgment inside the generative loop, rather than reserving it for evaluation after an artwork has been completed.
Dates & version record
Date displayed for this node:1991 · Date recorded in the research master:1991
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Original sources & further reading
These links lead to the cited paper, article, institution or conference page. External texts retain their source languages.
Artificial Evolution for Computer Graphics
https://karlsims.com/papers/SimsSiggraph91.pdf
Current cited URL
Artificial Evolution for Computer Graphics
https://www.karlsims.com/papers/siggraph91.html
URL cited in a research master or supplement; it may have moved or expired
Provenance, translation & verification
Archive node #033 · Historical node
Research masters & supplement references · 1
AI Art Genealogy Research Master · p. 12 · 033
Date as recorded: 1991
Artificial Evolution for Computer Graphics ↗
Artificial Evolution for Computer Graphics
Archive account adapted from the masters, not a full translation of the linked work. AI-assisted translation; human review pending.
The master’s research claims and dates await independent verification.
Cite this node
ANTI-AI ARCHIVE. Artificial Evolution for Computer Graphics. Art-history node #033. https://salondesrefuses.cn/en/art-history/033
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