ANTI-AI ARCHIVE
ART-HISTORY NODE / 010 · 1959

Some Studies in Machine Learning Using the Game of Checkers

Some Studies in Machine Learning Using the Game of Checkers

Arthur Samuel

Historical context & research account

Samuel's checkers program demonstrates how a machine can improve its performance through learning without a programmer specifying every strategy step by step. The master situates this shift from explicit rules toward learning from experience within the longer technical history of data-driven visual systems and contemporary generative models.

Dates & version record

Date displayed for this node:1959 · Date recorded in the research master:1959

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Original sources & further reading

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01
Some Studies in Machine Learning Using the Game of Checkers ↗

Some Studies in Machine Learning Using the Game of Checkers

https://doi.org/10.1147/rd.33.0210

Current cited URL

Provenance, translation & verification

Archive node #010 · Historical node

Research masters & supplement references · 1

AI Art Genealogy Research Master · p. 6 · 010
Date as recorded: 1959
Some Studies in Machine Learning Using the Game of Checkers ↗
Some Studies in Machine Learning Using the Game of Checkers

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Cite this node

ANTI-AI ARCHIVE. Some Studies in Machine Learning Using the Game of Checkers. Art-history node #010. https://salondesrefuses.cn/en/art-history/010

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