Historical context & research account
Rather than first defining the essence of thought, Turing's imitation game reframes machine intelligence as a question of behavior and interaction. The master connects this operational shift with later assessments of visual generation through what systems can produce, modify and organize, rather than through a prior resolution of whether machines possess creativity.
Dates & version record
Date displayed for this node:1950 · Date recorded in the research master:1950
These dates refer to the historical event or recorded version, not this page’s publication date. The original date precision and unresolved questions are retained.
Original sources & further reading
These links lead to the cited paper, article, institution or conference page. External texts retain their source languages.
Computing Machinery and Intelligence
https://doi.org/10.1093/mind/LIX.236.433
Current cited URL
Provenance, translation & verification
Archive node #005 · Historical node
Research masters & supplement references · 1
AI Art Genealogy Research Master · p. 5 · 005
Date as recorded: 1950
Computing Machinery and Intelligence ↗
Computing Machinery and Intelligence
Archive account adapted from the masters, not a full translation of the linked work. AI-assisted translation; human review pending.
The master’s research claims and dates await independent verification.
Cite this node
ANTI-AI ARCHIVE. Computing Machinery and Intelligence. Art-history node #005. https://salondesrefuses.cn/en/art-history/005
For specific historical claims, also cite the original sources above and include your access date. This account is not a full translation of the linked work.
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