ANTI-AI ARCHIVE
ART-HISTORY NODE / 005 · 1950

Computing Machinery and Intelligence

Computing Machinery and Intelligence

Alan Turing

Historical context & research account

Rather than first defining the essence of thought, Turing's imitation game reframes machine intelligence as a question of behavior and interaction. The master connects this operational shift with later assessments of visual generation through what systems can produce, modify and organize, rather than through a prior resolution of whether machines possess creativity.

Dates & version record

Date displayed for this node:1950 · Date recorded in the research master:1950

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Original sources & further reading

These links lead to the cited paper, article, institution or conference page. External texts retain their source languages.

01
Computing Machinery and Intelligence ↗

Computing Machinery and Intelligence

https://doi.org/10.1093/mind/LIX.236.433

Current cited URL

Provenance, translation & verification

Archive node #005 · Historical node

Research masters & supplement references · 1

AI Art Genealogy Research Master · p. 5 · 005
Date as recorded: 1950
Computing Machinery and Intelligence ↗
Computing Machinery and Intelligence

Archive account adapted from the masters, not a full translation of the linked work. AI-assisted translation; human review pending.

The master’s research claims and dates await independent verification.

Cite this node

ANTI-AI ARCHIVE. Computing Machinery and Intelligence. Art-history node #005. https://salondesrefuses.cn/en/art-history/005

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